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Best Clash Royale Decks

This week's top decks, each with a short guide and a copy-to-game button. Build your own deck to see where it is strong and where it falls short.

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Updated 7 October 2026 · refreshed automatically every week

Evo Executioner5EvoHero Knight3HeroEvo Inferno Dragon4EvoGraveyard5Bowler5Guards3Freeze4Tornado3
This week's #1 meta deckGraveyard Control4.0

Best Clash Royale decks this week

Graveyard Control

Control
Evo Executioner5EvoHero Knight3HeroEvo Inferno Dragon4EvoGraveyard5Bowler5Guards3Freeze4Tornado3
4.0 avg elixir13 4-card cycle
  • Strong tank killers
  • Enough splash for swarms
  • No 1 or 2 elixir cards
  • No heavy spell

A control deck (average elixir 4.0): defend first, then chip the tower down with Graveyard. On defense, Inferno Dragon and Guards stop tanks and Executioner and Bowler clear swarms. Freeze and Tornado are there to surprise the opponent at the key moment. Watch out: no 1 or 2 elixir cards.

Copy to game

Giant Beatdown

Beatdown
Evo Elite Barbarians6EvoHero Mega Minion3HeroEvo Zap2EvoGiant5Sparky6Dark Prince4Mother Witch4Arrows3
4.1 avg elixir12 4-card cycle
  • Strong tank killers
  • Enough splash for swarms
  • No heavy spell

A beatdown deck (average elixir 4.1): Giant leads the push while Elite Barbarians and Mega Minion hit from behind. The best time for a big push is right after a good defense or in double elixir. On defense, Elite Barbarians and Sparky stop tanks and Dark Prince clears swarms. Zap and Arrows clear small troops. Watch out: no heavy spell.

Copy to game

Goblin Giant Beatdown

Beatdown
Evo Goblin Giant6EvoHero Mini P.E.K.K.A4HeroEvo Zap2EvoSparky6Dark Prince4Mother Witch4Minions3Rage2
3.9 avg elixir11 4-card cycle
  • Solid air defense
  • Strong tank killers
  • No heavy spell

A beatdown deck (average elixir 3.9): Goblin Giant leads the push while Mini P.E.K.K.A and Sparky hit from behind. The best time for a big push is right after a good defense or in double elixir. On defense, Sparky and Mini P.E.K.K.A stop tanks and Dark Prince clears swarms. Zap clears small troops. Rage is there to surprise the opponent at the key moment. Watch out: no heavy spell.

Copy to game

Graveyard Giant Skeleton Control

Control
Evo Furnace4EvoHero Goblins2HeroEvo Bats2EvoGraveyard5Giant Skeleton6Goblin Hut4Poison4Barbarian Barrel2
3.6 avg elixir10 4-card cycle
  • Solid air defense
  • Strong tank killers
  • No reset card

A control deck (average elixir 3.6): defend first, then chip the tower down with Graveyard and Giant Skeleton. On defense, Goblins and Bats stop tanks and Furnace clears swarms. Barbarian Barrel clears small troops and Poison finishes the tower. Watch out: no reset card.

Copy to game

Miner Wall Breakers Control

Control
Evo Minion Horde5EvoHero Knight3HeroEvo Skeleton Army3EvoMiner3Wall Breakers2Princess3Inferno Tower5The Log2
3.3 avg elixir10 4-card cycle
  • Two win conditions (Miner and Wall Breakers)
  • Solid air defense
  • No heavy spell

A control deck (average elixir 3.3): defend first, then chip the tower down with Miner and Wall Breakers. On defense, Minion Horde and Inferno Tower stop tanks and Princess clears swarms. The Log clears small troops. Watch out: no heavy spell.

Copy to game

Battle Ram Bridge Spam

Bridge spam
Evo Battle Ram4EvoGolden Knight4Evo Royal Ghost3EvoThree Musketeers9Ice Golem2Hunter4Elixir Collector6Barbarian Barrel2
4.3 avg elixir11 4-card cycle
  • Two win conditions (Battle Ram and Three Musketeers)
  • Solid air defense
  • No heavy spell

A bridge spam deck (average elixir 4.3): whenever the opponent spends elixir, punish at the bridge with Battle Ram and Royal Ghost. On defense, Hunter stops tanks and Royal Ghost and Ice Golem clear swarms. Barbarian Barrel clears small troops. Watch out: no heavy spell.

Copy to game

Skeleton Barrel Bait

Bait
Evo Skeleton Barrel3EvoHero Goblins2HeroEvo Royal Ghost3EvoSuspicious Bush2Dark Prince4Rascals5Dart Goblin3The Log2
3.0 avg elixir9 4-card cycle
  • Enough splash for swarms
  • Fast cycle
  • No heavy spell

A bait deck (average elixir 3.0): cards like Rascals and Dart Goblin draw out the opponent's small spell, then Skeleton Barrel reaches the tower. On defense, Goblins stops tanks and Royal Ghost and Dark Prince clear swarms. The Log clears small troops. Watch out: no heavy spell.

Copy to game

Mortar 3.4

Siege
Evo Skeleton Barrel3EvoSkeleton King4Evo Mortar4EvoCannon Cart5Ice Wizard3Goblin Gang3Spear Goblins2Arrows3
3.4 avg elixir11 4-card cycle
  • Two win conditions (Mortar and Skeleton Barrel)
  • Solid air defense
  • No heavy spell

A siege deck (average elixir 3.4): place Mortar near the bridge so it hits the tower from range, and protect it with Cannon Cart and Goblin Gang. On defense, Cannon Cart and Goblin Gang stop tanks and Skeleton King and Ice Wizard clear swarms. Arrows clears small troops. Watch out: no heavy spell.

Copy to game

Mortar 3.3

Siege
Evo Skeleton Barrel3EvoHero Berserker2HeroEvo Mortar4EvoRascals5Minions3Dart Goblin3Fireball4Barbarian Barrel2
3.3 avg elixir10 4-card cycle
  • Two win conditions (Mortar and Skeleton Barrel)
  • Solid air defense

A siege deck (average elixir 3.3): place Mortar near the bridge so it hits the tower from range, and protect it with Minions and Rascals. On defense, Minions stops tanks. Barbarian Barrel clears small troops and Fireball finishes the tower.

Copy to game

Ram Rider Control

Control
Evo Electro Dragon5EvoHero Bowler5HeroMonk5Ram Rider5Ice Wizard3Goblins2Tornado3Barbarian Barrel2
3.8 avg elixir10 4-card cycle
  • Solid air defense
  • Enough splash for swarms
  • No heavy spell

A control deck (average elixir 3.8): defend first, then chip the tower down with Ram Rider. On defense, Goblins stops tanks and Electro Dragon and Bowler clear swarms. Barbarian Barrel clears small troops. Tornado is there to surprise the opponent at the key moment. Watch out: no heavy spell.

Copy to game

Goblin Barrel Bait

Bait
Evo Goblin Barrel3EvoHero Dark Prince4HeroEvo Princess3EvoCannon Cart5Rascals5Bandit3Rocket6Giant Snowball2
3.9 avg elixir11 4-card cycle
  • Strong tank killers
  • Enough splash for swarms

A bait deck (average elixir 3.9): cards like Princess and Rascals draw out the opponent's small spell, then Goblin Barrel reaches the tower. On defense, Cannon Cart and Bandit stop tanks and Dark Prince and Princess clear swarms. Giant Snowball clears small troops and Rocket finishes the tower.

Copy to game

Balloon 2.8 Cycle

Cycle
Evo Lumberjack4EvoHero Balloon5HeroEvo Musketeer4EvoIce Golem2Bats2Ice Spirit1Barbarian Barrel2Giant Snowball2
2.8 avg elixir7 4-card cycle
  • Solid air defense
  • Strong tank killers
  • No heavy spell

A fast cycle deck (average elixir 2.8) that attacks the tower with Balloon. After each push, cycle cheap cards like Ice Golem and Bats to get back to Balloon quickly. On defense, Lumberjack and Musketeer stop tanks and Ice Golem and Ice Spirit clear swarms. Barbarian Barrel and Giant Snowball clear small troops. Watch out: no heavy spell.

Copy to game

Clash Royale deck builder: your deck's strengths and weaknesses

Pick 8 cards. The analysis updates instantly: attack, air defense, tank killing, splash and spells, what your deck is missing, and similar decks from the meta.

Deck finder: decks with the cards you want

Choose the cards a deck must have and the ones it must not have, and matching decks are picked from every deck on this page.

Best Clash Royale war decks: 4 decks, no shared cards

In a clan war (River Race) you need four separate decks for the day's battles, and a card can't be in two of them. These four come from this week's meta and share no card.

Mortar 3.4

Siege
Evo Skeleton Barrel3EvoSkeleton King4Evo Mortar4EvoCannon Cart5Ice Wizard3Goblin Gang3Spear Goblins2Arrows3
3.4 avg elixir11 4-card cycle
  • Two win conditions (Mortar and Skeleton Barrel)
  • Solid air defense
  • No heavy spell

A siege deck (average elixir 3.4): place Mortar near the bridge so it hits the tower from range, and protect it with Cannon Cart and Goblin Gang. On defense, Cannon Cart and Goblin Gang stop tanks and Skeleton King and Ice Wizard clear swarms. Arrows clears small troops. Watch out: no heavy spell.

Copy to game

Graveyard Control

Control
Evo Executioner5EvoHero Knight3HeroEvo Inferno Dragon4EvoGraveyard5Bowler5Guards3Freeze4Tornado3
4.0 avg elixir13 4-card cycle
  • Strong tank killers
  • Enough splash for swarms
  • No 1 or 2 elixir cards
  • No heavy spell

A control deck (average elixir 4.0): defend first, then chip the tower down with Graveyard. On defense, Inferno Dragon and Guards stop tanks and Executioner and Bowler clear swarms. Freeze and Tornado are there to surprise the opponent at the key moment. Watch out: no 1 or 2 elixir cards.

Copy to game

Goblin Giant Beatdown

Beatdown
Evo Goblin Giant6EvoHero Mini P.E.K.K.A4HeroEvo Zap2EvoSparky6Dark Prince4Mother Witch4Minions3Rage2
3.9 avg elixir11 4-card cycle
  • Solid air defense
  • Strong tank killers
  • No heavy spell

A beatdown deck (average elixir 3.9): Goblin Giant leads the push while Mini P.E.K.K.A and Sparky hit from behind. The best time for a big push is right after a good defense or in double elixir. On defense, Sparky and Mini P.E.K.K.A stop tanks and Dark Prince clears swarms. Zap clears small troops. Rage is there to surprise the opponent at the key moment. Watch out: no heavy spell.

Copy to game

Battle Ram Bridge Spam

Bridge spam
Evo Battle Ram4EvoGolden Knight4Evo Royal Ghost3EvoThree Musketeers9Ice Golem2Hunter4Elixir Collector6Barbarian Barrel2
4.3 avg elixir11 4-card cycle
  • Two win conditions (Battle Ram and Three Musketeers)
  • Solid air defense
  • No heavy spell

A bridge spam deck (average elixir 4.3): whenever the opponent spends elixir, punish at the bridge with Battle Ram and Royal Ghost. On defense, Hunter stops tanks and Royal Ghost and Ice Golem clear swarms. Barbarian Barrel clears small troops. Watch out: no heavy spell.

Copy to game

Best Clash Royale deck for every arena

These decks only use cards unlocked by that arena. You can see your arena number on the game's home screen.

Best Clash Royale decks for Arena 1

Giant Beatdown + Goblins

Beatdown
Giant5Mini P.E.K.K.A4Knight3Musketeer4Archers3Goblins2Fireball4Arrows3
3.5 avg elixir11 4-card cycle
  • Strong tank killers
  • Has both a small and a big spell (Arrows and Fireball).
  • No splash damage
  • No reset card

A beatdown deck (average elixir 3.5): Giant leads the push while Mini P.E.K.K.A and Knight hit from behind. The best time for a big push is right after a good defense or in double elixir. On defense, Mini P.E.K.K.A and Musketeer stop tanks. Arrows clears small troops and Fireball finishes the tower. Watch out: no splash damage.

Copy to game

Best Clash Royale decks for Arena 2

Mini P.E.K.K.A Control + Skeletons

Control
Mini P.E.K.K.A4Valkyrie4Knight3Musketeer4Archers3Skeletons1Fireball4Arrows3
3.3 avg elixir10 4-card cycle
  • Strong tank killers
  • Has both a small and a big spell (Arrows and Fireball).
  • No win condition

A control deck (average elixir 3.3): defend first, then chip the tower down with the main card. On defense, Mini P.E.K.K.A and Musketeer stop tanks and Valkyrie clears swarms. Arrows clears small troops and Fireball finishes the tower. Watch out: no win condition.

Copy to game

Best Clash Royale decks for Arena 3

Battle Ram 3.0 Cycle

Cycle
Battle Ram4Knight3Musketeer4Goblins2Skeletons1Cannon3Fireball4Arrows3
3.0 avg elixir9 4-card cycle
  • Strong tank killers
  • Has both a small and a big spell (Arrows and Fireball).
  • Weak to air
  • No splash damage

A fast cycle deck (average elixir 3.0) that attacks the tower with Battle Ram. After each push, cycle cheap cards like Goblins and Skeletons to get back to Battle Ram quickly. On defense, Musketeer and Cannon stop tanks. Arrows clears small troops and Fireball finishes the tower. Watch out: weak to air.

Copy to game

Best Clash Royale decks for Arena 4

Battle Ram Control + Cannon

Control
Battle Ram4Mini P.E.K.K.A4Valkyrie4Wizard5Archers3Cannon3Fireball4Arrows3
3.8 avg elixir13 4-card cycle
  • Strong tank killers
  • Enough splash for swarms
  • No 1 or 2 elixir cards

A control deck (average elixir 3.8): defend first, then chip the tower down with Battle Ram. On defense, Wizard and Mini P.E.K.K.A stop tanks and Valkyrie clears swarms. Arrows clears small troops and Fireball finishes the tower. Watch out: no 1 or 2 elixir cards.

Copy to game

Best Clash Royale decks for Arena 5

Battle Ram 2.9 Cycle + Electro Spirit

Cycle
Battle Ram4Knight3Musketeer4Skeletons1Electro Spirit1Cannon3Fireball4Arrows3
2.9 avg elixir8 4-card cycle
  • Strong tank killers
  • Has both a small and a big spell (Arrows and Fireball).
  • Weak to air

A fast cycle deck (average elixir 2.9) that attacks the tower with Battle Ram. After each push, cycle cheap cards like Skeletons and Electro Spirit to get back to Battle Ram quickly. On defense, Musketeer and Cannon stop tanks and Electro Spirit clears swarms. Arrows clears small troops and Fireball finishes the tower. Watch out: weak to air.

Copy to game

Best Clash Royale decks for Arena 6

Hog Rider 2.8 Cycle + Fire Spirit

Cycle
Hog Rider4Knight3Musketeer4Skeletons1Fire Spirit1Cannon3Fireball4Zap2
2.8 avg elixir7 4-card cycle
  • Strong tank killers
  • Has both a small and a big spell (Zap and Fireball).

A fast cycle deck (average elixir 2.8) that attacks the tower with Hog Rider. After each push, cycle cheap cards like Skeletons and Fire Spirit to get back to Hog Rider quickly. On defense, Musketeer and Cannon stop tanks and Fire Spirit clears swarms. Zap clears small troops and Fireball finishes the tower.

Copy to game

Best Clash Royale decks for Arena 7

Hog Rider 2.8 Cycle + Fire Spirit

Cycle
Hog Rider4Knight3Musketeer4Skeletons1Fire Spirit1Cannon3Fireball4Zap2
2.8 avg elixir7 4-card cycle
  • Strong tank killers
  • Has both a small and a big spell (Zap and Fireball).

A fast cycle deck (average elixir 2.8) that attacks the tower with Hog Rider. After each push, cycle cheap cards like Skeletons and Fire Spirit to get back to Hog Rider quickly. On defense, Musketeer and Cannon stop tanks and Fire Spirit clears swarms. Zap clears small troops and Fireball finishes the tower.

Copy to game

Hog Rider 2.9 Cycle

Cycle
Hog Rider4Valkyrie4Musketeer4Skeletons1Fire Spirit1Cannon3Fireball4Zap2
2.9 avg elixir7 4-card cycle
  • Strong tank killers
  • Enough splash for swarms

A fast cycle deck (average elixir 2.9) that attacks the tower with Hog Rider. After each push, cycle cheap cards like Skeletons and Fire Spirit to get back to Hog Rider quickly. On defense, Musketeer and Cannon stop tanks and Valkyrie and Fire Spirit clear swarms. Zap clears small troops and Fireball finishes the tower.

Copy to game

Best Clash Royale decks for Arena 8

Hog Rider 2.8 Cycle + Cannon

Cycle
Evo Knight3EvoHog Rider4Musketeer4Skeletons1Electro Spirit1Cannon3Fireball4Zap2
2.8 avg elixir7 4-card cycle
  • Strong tank killers
  • Has both a small and a big spell (Zap and Fireball).
  • Weak to air

A fast cycle deck (average elixir 2.8) that attacks the tower with Hog Rider. After each push, cycle cheap cards like Skeletons and Electro Spirit to get back to Hog Rider quickly. On defense, Musketeer and Cannon stop tanks and Electro Spirit clears swarms. Zap clears small troops and Fireball finishes the tower. Watch out: weak to air.

Copy to game

Best Clash Royale decks for Arena 9

Hog Rider 2.8 Cycle + Zap

Cycle
Evo Skeletons1EvoHog Rider4Knight3Musketeer4Electro Spirit1Cannon3Fireball4Zap2
2.8 avg elixir7 4-card cycle
  • Strong tank killers
  • Has both a small and a big spell (Zap and Fireball).
  • Weak to air

A fast cycle deck (average elixir 2.8) that attacks the tower with Hog Rider. After each push, cycle cheap cards like Skeletons and Electro Spirit to get back to Hog Rider quickly. On defense, Musketeer and Cannon stop tanks and Electro Spirit clears swarms. Zap clears small troops and Fireball finishes the tower. Watch out: weak to air.

Copy to game

Best Clash Royale decks for Arena 10

Giant Beatdown + Spear Goblins + Wizard

Beatdown
Giant5Mini P.E.K.K.A4Wizard5Witch5Minions3Archers3Spear Goblins2Fireball4
3.9 avg elixir12 4-card cycle
  • Solid air defense
  • Strong tank killers
  • No small spell
  • No reset card

A beatdown deck (average elixir 3.9): Giant leads the push while Mini P.E.K.K.A and Wizard hit from behind. The best time for a big push is right after a good defense or in double elixir. On defense, Wizard and Witch stop tanks. Fireball finishes towers and support troops. Watch out: no small spell.

Copy to game

Best Clash Royale decks for Arena 11

Hog Rider 2.6 Cycle + Barbarian Barrel

Cycle
Evo Cannon3EvoHero Musketeer4HeroHog Rider4Ice Golem2Skeletons1Ice Spirit1Fireball4Barbarian Barrel2
2.6 avg elixir6 4-card cycle
  • Strong tank killers
  • Enough splash for swarms

A fast cycle deck (average elixir 2.6) that attacks the tower with Hog Rider. After each push, cycle cheap cards like Ice Golem and Skeletons to get back to Hog Rider quickly. On defense, Musketeer and Cannon stop tanks and Ice Golem and Ice Spirit clear swarms. Barbarian Barrel clears small troops and Fireball finishes the tower.

Copy to game

Best Clash Royale decks for Arena 12

X-Bow 3.0 (without Hero Knight)

Siege
Evo Archers3EvoX-Bow6Evo Tesla4EvoKnight3Skeletons1Electro Spirit1Fireball4The Log2
3.0 avg elixir7 4-card cycle
  • Strong tank killers
  • Has both a small and a big spell (The Log and Fireball).

A siege deck (average elixir 3.0): place X-Bow near the bridge so it hits the tower from range, and protect it with Tesla and Archers. On defense, Tesla and Archers stop tanks and Electro Spirit clears swarms. The Log clears small troops and Fireball finishes the tower.

Copy to game

Best Clash Royale decks for Arena 13

Minion Giant 2.6 Cycle

Cycle
Evo Skeletons1EvoMinion Giant4Evo Cannon3EvoIce Golem2Musketeer4Ice Spirit1Fireball4The Log2
2.6 avg elixir6 4-card cycle
  • Strong tank killers
  • Enough splash for swarms

A fast cycle deck (average elixir 2.6) that attacks the tower with Minion Giant. After each push, cycle cheap cards like Skeletons and Ice Golem to get back to Minion Giant quickly. On defense, Musketeer and Cannon stop tanks and Ice Golem and Ice Spirit clear swarms. The Log clears small troops and Fireball finishes the tower.

Copy to game

Best Clash Royale decks for Arena 14

Balloon 2.9 Cycle

Cycle
Evo Musketeer4EvoBalloon5Miner3Ice Golem2Skeletons1Bomb Tower4Barbarian Barrel2Giant Snowball2
2.9 avg elixir7 4-card cycle
  • Two win conditions (Balloon and Miner)
  • Enough splash for swarms
  • No heavy spell

A fast cycle deck (average elixir 2.9) that attacks the tower with Balloon. After each push, cycle cheap cards like Ice Golem and Skeletons to get back to Balloon quickly. On defense, Musketeer stops tanks and Ice Golem and Bomb Tower clear swarms. Barbarian Barrel and Giant Snowball clear small troops. Watch out: no heavy spell.

Copy to game

Best Clash Royale decks for Arena 15

X-Bow 3.0

Siege
Evo Archers3EvoHero Knight3HeroEvo Tesla4EvoX-Bow6Skeletons1Electro Spirit1Fireball4The Log2
3.0 avg elixir7 4-card cycle50.4% win
  • Strong tank killers
  • Has both a small and a big spell (The Log and Fireball).

A siege deck (average elixir 3.0): place X-Bow near the bridge so it hits the tower from range, and protect it with Tesla and Archers. On defense, Tesla and Archers stop tanks and Electro Spirit clears swarms. The Log clears small troops and Fireball finishes the tower.

Copy to game

Best Clash Royale decks for Arena 16

X-Bow 3.0

Siege
Evo Archers3EvoHero Knight3HeroEvo Tesla4EvoX-Bow6Skeletons1Electro Spirit1Fireball4The Log2
3.0 avg elixir7 4-card cycle50.4% win
  • Strong tank killers
  • Has both a small and a big spell (The Log and Fireball).

A siege deck (average elixir 3.0): place X-Bow near the bridge so it hits the tower from range, and protect it with Tesla and Archers. On defense, Tesla and Archers stop tanks and Electro Spirit clears swarms. The Log clears small troops and Fireball finishes the tower.

Copy to game

Best Clash Royale decks for Arena 17

Hog Rider 2.6 Cycle

Cycle
Evo Musketeer4EvoHero Ice Golem2HeroEvo Cannon3EvoHog Rider4Skeletons1Ice Spirit1Fireball4The Log2
2.6 avg elixir6 4-card cycle45.7% win
  • Strong tank killers
  • Enough splash for swarms

A fast cycle deck (average elixir 2.6) that attacks the tower with Hog Rider. After each push, cycle cheap cards like Ice Golem and Skeletons to get back to Hog Rider quickly. On defense, Musketeer and Cannon stop tanks and Ice Golem and Ice Spirit clear swarms. The Log clears small troops and Fireball finishes the tower.

Copy to game

Best Clash Royale decks for Arena 18

Goblin Barrel Bait + Skeletons

Bait
Evo Goblin Barrel3EvoKnight3Princess3Goblin Gang3Skeletons1Inferno Tower5Rocket6The Log2
3.3 avg elixir9 4-card cycle
  • Solid air defense
  • Strong tank killers

A bait deck (average elixir 3.3): cards like Princess and Goblin Gang draw out the opponent's small spell, then Goblin Barrel reaches the tower. On defense, Inferno Tower and Goblin Gang stop tanks and Princess clears swarms. The Log clears small troops and Rocket finishes the tower.

Copy to game

Best Clash Royale decks for Arena 19

Witch Control

Control
Evo Witch5EvoHero Knight3HeroEvo Archers3EvoRonin5Valkyrie4Wizard5Goblins2Zap2
3.6 avg elixir10 4-card cycle
  • Solid air defense
  • Strong tank killers
  • No win condition
  • No heavy spell

A control deck (average elixir 3.6): defend first, then chip the tower down with the main card. On defense, Witch and Wizard stop tanks and Valkyrie clears swarms. Zap clears small troops. Watch out: no win condition.

Copy to game

Best Clash Royale decks for Arena 20

Hog Rider 2.6 Cycle (without Hero Ice Golem)

Cycle
Evo Musketeer4EvoHog Rider4Evo Cannon3EvoIce Golem2Skeletons1Ice Spirit1Fireball4Barbarian Barrel2
2.6 avg elixir6 4-card cycle
  • Strong tank killers
  • Enough splash for swarms

A fast cycle deck (average elixir 2.6) that attacks the tower with Hog Rider. After each push, cycle cheap cards like Ice Golem and Skeletons to get back to Hog Rider quickly. On defense, Musketeer and Cannon stop tanks and Ice Golem and Ice Spirit clear swarms. Barbarian Barrel clears small troops and Fireball finishes the tower.

Copy to game

Best Clash Royale decks for Arena 21

Goblin Barrel Bait + Inferno Tower + Knight

Bait
Evo Princess3EvoGoblin Barrel3Knight3Goblin Gang3Ice Spirit1Inferno Tower5Rocket6The Log2
3.3 avg elixir9 4-card cycle
  • Solid air defense
  • Strong tank killers

A bait deck (average elixir 3.3): cards like Princess and Goblin Gang draw out the opponent's small spell, then Goblin Barrel reaches the tower. On defense, Inferno Tower and Goblin Gang stop tanks and Princess and Ice Spirit clear swarms. The Log clears small troops and Rocket finishes the tower.

Copy to game

Best Clash Royale decks for Arena 22

Hog Rider 2.6 Cycle + Firecracker

Cycle
Evo Knight3EvoHog Rider4Evo Firecracker3EvoSkeletons1Ice Spirit1Tesla4Earthquake3The Log2
2.6 avg elixir7 4-card cycle
  • Enough splash for swarms
  • Has both a small and a big spell (Earthquake and Earthquake).

A fast cycle deck (average elixir 2.6) that attacks the tower with Hog Rider. After each push, cycle cheap cards like Skeletons and Ice Spirit to get back to Hog Rider quickly. On defense, Tesla stops tanks and Firecracker and Ice Spirit clear swarms. Earthquake clears small troops and Earthquake finishes the tower.

Copy to game

Best Clash Royale decks for Arena 23

Goblin Barrel Bait + The Log

Bait
Evo Goblin Barrel3EvoKnight3Evo Princess3EvoGoblin Gang3Ice Spirit1Inferno Tower5Rocket6The Log2
3.3 avg elixir9 4-card cycle
  • Solid air defense
  • Strong tank killers

A bait deck (average elixir 3.3): cards like Princess and Goblin Gang draw out the opponent's small spell, then Goblin Barrel reaches the tower. On defense, Inferno Tower and Goblin Gang stop tanks and Princess and Ice Spirit clear swarms. The Log clears small troops and Rocket finishes the tower.

Copy to game

Best Clash Royale decks for Arena 24

Royal Hogs Control + Electro Spirit

Control
Evo Royal Recruits7EvoRoyal Hogs5Evo Goblin Cage4EvoZappies4Flying Machine4Electro Spirit1Arrows3Barbarian Barrel2
3.8 avg elixir10 4-card cycle
  • Strong tank killers
  • Zappies and Electro Spirit reset the charge attacks of Inferno and Sparky.
  • No heavy spell

A control deck (average elixir 3.8): defend first, then chip the tower down with Royal Hogs. On defense, Royal Recruits and Goblin Cage stop tanks and Electro Spirit clears swarms. Arrows and Barbarian Barrel clear small troops. Watch out: no heavy spell.

Copy to game

Decks for game modes and challenges

Every mode has its own rules: 2v2, Sudden Death, Double and Triple Elixir, Ramp Up and this season's events.

Best 2v2 decks

One deck for you and one for your teammate: two decks whose cards cover each other.

Best Sudden Death decks

The first tower to fall ends the match, so solid defense and one fast push matter most.

Goblin Barrel Bait + Inferno Tower

Bait
Evo Goblin Barrel3EvoPrincess3Evo Knight3EvoGoblin Gang3Ice Spirit1Inferno Tower5Rocket6The Log2
3.3 avg elixir9 4-card cycle
  • Solid air defense
  • Strong tank killers

A bait deck (average elixir 3.3): cards like Princess and Goblin Gang draw out the opponent's small spell, then Goblin Barrel reaches the tower. On defense, Inferno Tower and Goblin Gang stop tanks and Princess and Ice Spirit clear swarms. The Log clears small troops and Rocket finishes the tower.

Copy to game

Best Double Elixir decks

Elixir fills twice as fast from the start, so big pushes come early.

Goblin Barrel Bait + Inferno Tower

Bait
Evo Goblin Barrel3EvoPrincess3Evo Knight3EvoGoblin Gang3Ice Spirit1Inferno Tower5Rocket6The Log2
3.3 avg elixir9 4-card cycle
  • Solid air defense
  • Strong tank killers

A bait deck (average elixir 3.3): cards like Princess and Goblin Gang draw out the opponent's small spell, then Goblin Barrel reaches the tower. On defense, Inferno Tower and Goblin Gang stop tanks and Princess and Ice Spirit clear swarms. The Log clears small troops and Rocket finishes the tower.

Copy to game

Best Triple Elixir decks

Elixir fills three times as fast; expensive cards come one after another.

Goblinstein Goblin Barrel

Beatdown
Evo Goblin Barrel3EvoGoblinstein5Evo Royal Recruits7EvoCannon Cart5Dart Goblin3Goblin Gang3Cannon3Arrows3
4.0 avg elixir12 4-card cycle
  • Solid air defense
  • Strong tank killers
  • No splash damage
  • No 1 or 2 elixir cards

A beatdown deck (average elixir 4.0): Goblinstein leads the push while Royal Recruits and Cannon Cart hit from behind. The best time for a big push is right after a good defense or in double elixir. On defense, Royal Recruits and Cannon Cart stop tanks. Arrows clears small troops. Watch out: no splash damage.

Copy to game

Best Ramp Up decks

Elixir starts slow and gradually speeds up to triple.

Battle Ram Bridge Spam + Magic Archer + Bandit

Bridge spam
Battle Ram4P.E.K.K.A7Royal Ghost3Bandit3Electro Wizard4Magic Archer4Fireball4Zap2
3.9 avg elixir12 4-card cycle
  • Strong tank killers
  • Enough splash for swarms

A bridge spam deck (average elixir 3.9): whenever the opponent spends elixir, punish at the bridge with Battle Ram, P.E.K.K.A and Royal Ghost. On defense, P.E.K.K.A and Bandit stop tanks and Royal Ghost and Magic Archer clear swarms. Zap clears small troops and Fireball finishes the tower.

Copy to game

Best Rage Challenge decks

The whole arena is raged, so every troop moves and attacks faster.

Battle Ram Bridge Spam + Magic Archer + Bandit

Bridge spam
Battle Ram4P.E.K.K.A7Royal Ghost3Bandit3Electro Wizard4Magic Archer4Fireball4Zap2
3.9 avg elixir12 4-card cycle
  • Strong tank killers
  • Enough splash for swarms

A bridge spam deck (average elixir 3.9): whenever the opponent spends elixir, punish at the bridge with Battle Ram, P.E.K.K.A and Royal Ghost. On defense, P.E.K.K.A and Bandit stop tanks and Royal Ghost and Magic Archer clear swarms. Zap clears small troops and Fireball finishes the tower.

Copy to game

Best Infinite Elixir decks

Elixir practically never runs out; play any card whenever you like.

X-Bow 3.0 (without Hero Knight)

Siege
Evo Archers3EvoX-Bow6Evo Tesla4EvoKnight3Skeletons1Electro Spirit1Fireball4The Log2
3.0 avg elixir7 4-card cycle
  • Strong tank killers
  • Has both a small and a big spell (The Log and Fireball).

A siege deck (average elixir 3.0): place X-Bow near the bridge so it hits the tower from range, and protect it with Tesla and Archers. On defense, Tesla and Archers stop tanks and Electro Spirit clears swarms. The Log clears small troops and Fireball finishes the tower.

Copy to game

Best Chess Royale decks

Suggested decks for the Chess Royale event.

Giant Skeleton Boss Bandit Control

Control
Evo Musketeer4EvoBoss Bandit6Evo Furnace4EvoGiant Skeleton6Mirror?Vines3Arrows3Zap2
4.0 avg elixir12 4-card cycle
  • Has both a small and a big spell (Arrows and Vines).
  • Vines and Zap reset the charge attacks of Inferno and Sparky.
  • 4 spells

A control deck (average elixir 4.0): defend first, then chip the tower down with Giant Skeleton and Boss Bandit. On defense, Musketeer stops tanks and Furnace clears swarms. Arrows clears small troops and Vines finishes the tower. Mirror and Vines are there to surprise the opponent at the key moment. Watch out: 4 spells.

Copy to game

Best Seasonal Arena I decks

Suggested decks for Seasonal Arena I.

Battle Ram Bridge Spam + Ronin + Furnace

Bridge spam
Evo Battle Ram4EvoGolden Knight4Evo Zap2EvoRonin5Royal Ghost3Bandit3Electro Wizard4Furnace4
3.6 avg elixir12 4-card cycle
  • Enough splash for swarms
  • Zap and Electro Wizard reset the charge attacks of Inferno and Sparky.
  • No heavy spell

A bridge spam deck (average elixir 3.6): whenever the opponent spends elixir, punish at the bridge with Battle Ram, Ronin and Royal Ghost. On defense, Bandit stops tanks and Royal Ghost and Furnace clear swarms. Zap clears small troops. Watch out: no heavy spell.

Copy to game

Best Seasonal Arena II decks

Suggested decks for Seasonal Arena II.

Skeleton Barrel Bait

Bait
Evo Skeleton Barrel3EvoHero Goblins2HeroEvo Royal Ghost3EvoSuspicious Bush2Dark Prince4Rascals5Dart Goblin3The Log2
3.0 avg elixir9 4-card cycle
  • Enough splash for swarms
  • Fast cycle
  • No heavy spell

A bait deck (average elixir 3.0): cards like Rascals and Dart Goblin draw out the opponent's small spell, then Skeleton Barrel reaches the tower. On defense, Goblins stops tanks and Royal Ghost and Dark Prince clear swarms. The Log clears small troops. Watch out: no heavy spell.

Copy to game

Decks built around a popular card

Looking for a deck around one card? Pick the card.

Best P.E.K.K.A decks

Hog Rider Control

Control
Hog Rider4P.E.K.K.A7Valkyrie4Witch5Skeleton Army3Electro Spirit1Fireball4Zap2
3.8 avg elixir10 4-card cycle
  • Strong tank killers
  • Enough splash for swarms
  • Weak to air

A control deck (average elixir 3.8): defend first, then chip the tower down with Hog Rider and P.E.K.K.A. On defense, P.E.K.K.A and Witch stop tanks and Valkyrie and Electro Spirit clear swarms. Zap clears small troops and Fireball finishes the tower. Watch out: weak to air.

Copy to game

Goblin Barrel Control

Control
Goblin Barrel3P.E.K.K.A7Mini P.E.K.K.A4Witch5Barbarians5Baby Dragon4Guards3Skeleton Army3
4.3 avg elixir13 4-card cycle
  • Strong tank killers
  • Enough splash for swarms
  • No small spell
  • No 1 or 2 elixir cards

A control deck (average elixir 4.3): defend first, then chip the tower down with Goblin Barrel and P.E.K.K.A. On defense, P.E.K.K.A and Witch stop tanks and Baby Dragon clears swarms. Watch out: no small spell.

Copy to game

Best Hog Rider decks

Hog Rider 2.8 Cycle + Knight

Cycle
Hog Rider4Knight3Musketeer4Skeletons1Ice Spirit1Cannon3Fireball4The Log2
2.8 avg elixir7 4-card cycle
  • Strong tank killers
  • Has both a small and a big spell (The Log and Fireball).
  • Weak to air

A fast cycle deck (average elixir 2.8) that attacks the tower with Hog Rider. After each push, cycle cheap cards like Skeletons and Ice Spirit to get back to Hog Rider quickly. On defense, Musketeer and Cannon stop tanks and Ice Spirit clears swarms. The Log clears small troops and Fireball finishes the tower. Watch out: weak to air.

Copy to game

Best Golem decks

Golem Beatdown + Witch

Beatdown
Evo Witch5EvoGolden Knight4Golem8Mini P.E.K.K.A4Skeletons1Tombstone3Goblin Curse2The Log2
3.6 avg elixir8 4-card cycle
  • Strong tank killers
  • The Log resets the charge attacks of Inferno and Sparky.
  • Weak to air
  • No heavy spell

A beatdown deck (average elixir 3.6): Golem leads the push while Witch and Golden Knight hit from behind. The best time for a big push is right after a good defense or in double elixir. On defense, Witch and Mini P.E.K.K.A stop tanks. The Log clears small troops. Goblin Curse is there to surprise the opponent at the key moment. Watch out: weak to air.

Copy to game

Best Giant decks

Giant Beatdown + Valkyrie

Beatdown
Giant5Mini P.E.K.K.A4Valkyrie4Musketeer4Minions3Archers3Goblins2Arrows3
3.5 avg elixir11 4-card cycle
  • Solid air defense
  • Strong tank killers
  • No reset card
  • No heavy spell

A beatdown deck (average elixir 3.5): Giant leads the push while Mini P.E.K.K.A and Valkyrie hit from behind. The best time for a big push is right after a good defense or in double elixir. On defense, Mini P.E.K.K.A and Musketeer stop tanks and Valkyrie clears swarms. Arrows clears small troops. Watch out: no reset card.

Copy to game

Best Mega Knight decks

Goblin Drill Bait

Bait
Evo Mega Knight7EvoSkeleton Barrel3Evo Bats2EvoGoblin Drill4Inferno Dragon4Goblin Gang3Spear Goblins2Giant Snowball2
3.4 avg elixir9 4-card cycle
  • Two win conditions (Goblin Drill and Skeleton Barrel)
  • Solid air defense
  • No reset card
  • No heavy spell

A bait deck (average elixir 3.4): cards like Skeleton Barrel, Bats and Goblin Gang draw out the opponent's small spell, then Goblin Drill reaches the tower. On defense, Inferno Dragon and Goblin Gang stop tanks and Mega Knight clears swarms. Giant Snowball clears small troops. Watch out: no reset card.

Copy to game

Best Balloon decks

Balloon Control (Hero Knight and Evo Baby Dragon)

Control
Evo Inferno Dragon4EvoHero Knight3HeroEvo Baby Dragon4EvoBalloon5Bowler5Freeze4Tornado3Barbarian Barrel2
3.8 avg elixir12 4-card cycle53.5% win
  • Enough splash for swarms
  • Freeze resets the charge attacks of Inferno and Sparky.
  • No heavy spell

A control deck (average elixir 3.8): defend first, then chip the tower down with Balloon. On defense, Inferno Dragon stops tanks and Baby Dragon and Bowler clear swarms. Barbarian Barrel clears small troops. Freeze and Tornado are there to surprise the opponent at the key moment. Watch out: no heavy spell.

Copy to game

Best X-Bow decks

X-Bow 3.3

Siege
Evo Archers3EvoX-Bow6Evo Tesla4EvoRonin5Skeletons1Electro Spirit1Fireball4The Log2
3.3 avg elixir7 4-card cycle
  • Strong tank killers
  • Has both a small and a big spell (The Log and Fireball).

A siege deck (average elixir 3.3): place X-Bow near the bridge so it hits the tower from range, and protect it with Tesla and Archers. On defense, Tesla and Archers stop tanks and Electro Spirit clears swarms. The Log clears small troops and Fireball finishes the tower.

Copy to game

Best Royal Giant decks

Royal Giant Beatdown

Beatdown
Royal Giant6Mini P.E.K.K.A4Valkyrie4Witch5Minions3Skeleton Army3Cannon3Arrows3
3.9 avg elixir12 4-card cycle
  • Strong tank killers
  • Enough splash for swarms
  • No 1 or 2 elixir cards
  • No reset card

A beatdown deck (average elixir 3.9): Royal Giant leads the push while Mini P.E.K.K.A and Valkyrie hit from behind. The best time for a big push is right after a good defense or in double elixir. On defense, Witch and Mini P.E.K.K.A stop tanks and Valkyrie clears swarms. Arrows clears small troops. Watch out: no 1 or 2 elixir cards.

Copy to game

Best Sparky decks

Goblinstein Giant Skeleton

Beatdown
Evo Bomber2EvoGoblinstein5Evo Zap2EvoGiant Skeleton6Sparky6Mother Witch4Guards3Lightning6
4.3 avg elixir11 4-card cycle
  • Strong tank killers
  • Enough splash for swarms

A beatdown deck (average elixir 4.3): Goblinstein leads the push while Bomber and Sparky hit from behind. The best time for a big push is right after a good defense or in double elixir. On defense, Sparky and Guards stop tanks and Bomber clears swarms. Zap clears small troops and Lightning finishes the tower.

Copy to game

Best Graveyard decks

Graveyard 3.1 Cycle

Cycle
Evo Knight3EvoGraveyard5Evo Furnace4EvoBerserker2Ice Spirit1Goblin Hut4Poison4Barbarian Barrel2
3.1 avg elixir8 4-card cycle
  • Enough splash for swarms
  • Has both a small and a big spell (Barbarian Barrel and Poison).
  • No tank killer

A fast cycle deck (average elixir 3.1) that attacks the tower with Graveyard. After each push, cycle cheap cards like Berserker and Ice Spirit to get back to Graveyard quickly. On defense, Furnace and Ice Spirit clear swarms. Barbarian Barrel clears small troops and Poison finishes the tower. Watch out: no tank killer.

Copy to game

Best Lava Hound decks

Lava Hound Balloon

Beatdown
Evo Valkyrie4EvoHero Goblins2HeroEvo Inferno Dragon4EvoBalloon5Lava Hound7Bomber2Void5Arrows3
4.0 avg elixir11 4-card cycle
  • Two win conditions (Lava Hound and Balloon)
  • Strong tank killers
  • Weak to air
  • No reset card

A beatdown deck (average elixir 4.0): Lava Hound leads the push while Valkyrie and Goblins hit from behind. The best time for a big push is right after a good defense or in double elixir. On defense, Inferno Dragon and Goblins stop tanks and Valkyrie and Bomber clear swarms. Arrows clears small troops and Void finishes the tower. Watch out: weak to air.

Copy to game

Best Miner decks

Balloon 3.0 Cycle

Cycle
Evo Musketeer4EvoBalloon5Evo Skeletons1EvoMiner3Ice Golem2Bomb Tower4Vines3Barbarian Barrel2
3.0 avg elixir8 4-card cycle
  • Two win conditions (Balloon and Miner)
  • Enough splash for swarms

A fast cycle deck (average elixir 3.0) that attacks the tower with Balloon. After each push, cycle cheap cards like Skeletons and Ice Golem to get back to Balloon quickly. On defense, Musketeer stops tanks and Ice Golem and Bomb Tower clear swarms. Barbarian Barrel clears small troops and Vines finishes the tower. Vines is there to surprise the opponent at the key moment.

Copy to game

Best Goblin Barrel decks

Goblin Barrel Control

Control
Goblin Barrel3P.E.K.K.A7Mini P.E.K.K.A4Witch5Barbarians5Baby Dragon4Guards3Skeleton Army3
4.3 avg elixir13 4-card cycle
  • Strong tank killers
  • Enough splash for swarms
  • No small spell
  • No 1 or 2 elixir cards

A control deck (average elixir 4.3): defend first, then chip the tower down with Goblin Barrel and P.E.K.K.A. On defense, P.E.K.K.A and Witch stop tanks and Baby Dragon clears swarms. Watch out: no small spell.

Copy to game

Best Electro Giant decks

Electro Giant Balloon

Beatdown
Evo Baby Dragon4EvoHero Mega Minion3HeroEvo Skeleton Army3EvoBalloon5Electro Giant7Lumberjack4Tornado3Arrows3
4.0 avg elixir12 4-card cycle
  • Two win conditions (Electro Giant and Balloon)
  • Strong tank killers
  • No 1 or 2 elixir cards
  • No heavy spell

A beatdown deck (average elixir 4.0): Electro Giant leads the push while Baby Dragon and Mega Minion hit from behind. The best time for a big push is right after a good defense or in double elixir. On defense, Lumberjack and Mega Minion stop tanks and Baby Dragon clears swarms. Arrows clears small troops. Tornado is there to surprise the opponent at the key moment. Watch out: no 1 or 2 elixir cards.

Copy to game

Best Royal Hogs decks

Royal Hogs Control + Goblins

Control
Evo Royal Recruits7EvoHero Goblins2HeroEvo Goblin Cage4EvoRoyal Hogs5Zappies4Flying Machine4Arrows3Barbarian Barrel2
3.9 avg elixir11 4-card cycle
  • Strong tank killers
  • Zappies resets the charge attacks of Inferno and Sparky.
  • No splash damage
  • No heavy spell

A control deck (average elixir 3.9): defend first, then chip the tower down with Royal Hogs. On defense, Royal Recruits and Goblin Cage stop tanks. Arrows and Barbarian Barrel clear small troops. Watch out: no splash damage.

Copy to game

Best Goblin Giant decks

Goblin Giant Beatdown + Furnace

Beatdown
Evo P.E.K.K.A7EvoGoblin Giant6Evo Furnace4EvoMega Minion3Bomber2Rage2Goblin Curse2Arrows3
3.6 avg elixir9 4-card cycle
  • Solid air defense
  • Strong tank killers
  • No reset card
  • No heavy spell

A beatdown deck (average elixir 3.6): Goblin Giant leads the push while Furnace and Mega Minion hit from behind. The best time for a big push is right after a good defense or in double elixir. On defense, P.E.K.K.A and Mega Minion stop tanks and Furnace and Bomber clear swarms. Arrows clears small troops. Rage and Goblin Curse are there to surprise the opponent at the key moment. Watch out: no reset card.

Copy to game

Best Mortar decks

Mortar 4.1

Siege
Evo Royal Recruits7EvoSkeleton Barrel3Mortar4Dark Prince4Mother Witch4Rocket6Arrows3The Log2
4.1 avg elixir12 4-card cycle
  • Two win conditions (Mortar and Skeleton Barrel)
  • Enough splash for swarms
  • Weak to air

A siege deck (average elixir 4.1): place Mortar near the bridge so it hits the tower from range, and protect it with Royal Recruits and Mother Witch. On defense, Royal Recruits stops tanks and Dark Prince clears swarms. Arrows clears small troops and Rocket finishes the tower. Watch out: weak to air.

Copy to game

Best Ram Rider decks

Goblin Barrel Ram Rider Control

Control
Goblin Barrel3Ram Rider5Mini P.E.K.K.A4Witch5Baby Dragon4Skeleton Army3Arrows3The Log2
3.6 avg elixir11 4-card cycle
  • Two win conditions (Goblin Barrel and Ram Rider)
  • Solid air defense
  • No heavy spell

A control deck (average elixir 3.6): defend first, then chip the tower down with Goblin Barrel and Ram Rider. On defense, Witch and Mini P.E.K.K.A stop tanks and Baby Dragon clears swarms. Arrows and The Log clear small troops. Watch out: no heavy spell.

Copy to game

Every Clash Royale card with its elixir cost

123 cards with elixir cost, rarity, type and role. Tick «I have it» on your cards and the builder and deck lists will only show what you can build.

CardElixirRarityTypeRole in a deckEvo / HeroI have it
Electro Spirit1Electro Spiritالکترو اسپیریت1CommonTroopGround splashAir splashCycle cardReset—
Fire Spirit1Fire Spiritفایر اسپیریت1CommonTroopHits airGround splashAir splashCycle card—
Heal Spirit1Heal Spiritهیل اسپیریت1RareTroopCycle card—
Ice Spirit1Ice Spiritآیس اسپیریت1CommonTroopGround splashAir splashCycle cardResetEvo
Skeletons1Skeletonsاسکلت ها1CommonTroopCycle cardEvo
Barbarian Barrel2Barbarian Barrelبشکه بربر2EpicSpellGround splashSmall spellCycle cardHero
Bats2Batsخفاش ها2CommonTroopHits airGround tank killerAir tank killerSwarmCycle cardFlyingEvo
Berserker2Berserkerبرسرکر2CommonTroopCycle cardHero
Bomber2Bomberبمبر2CommonTroopGround splashCycle cardEvo
Giant Snowball2Giant Snowballاسنوبال2CommonSpellGround splashAir splashSmall spellCycle cardEvo
Goblin Curse2Goblin Curseنفرین گابلین2EpicSpellSmall spell—
Goblins2Goblinsگابلین ها2CommonTroopGround tank killerSwarmCycle cardHero
Ice Golem2Ice Golemآیس گالم2RareTroopMini tankHits airGround splashAir splashCycle cardHero
Rage2Rageریج2EpicSpellSmall spell—
Spear Goblins2Spear Goblinsگابلین نیزه دار2CommonTroopHits airCycle card—
Suspicious Bush2Suspicious Bushبوته مشکوک2RareTroopCycle card—
The Log2The Logلاگ2LegendarySpellGround splashSmall spellCycle cardReset—
Wall Breakers2Wall Breakersوال بریکرز2EpicTroopWin conditionEvo
Zap2Zapزپ2CommonSpellGround splashAir splashSmall spellCycle cardResetEvo
Archers3Archersآرچرز3CommonTroopHits airGround tank killerAir tank killerEvo
Arrows3Arrowsارو3CommonSpellGround splashAir splashSmall spell—
Bandit3Banditبندیت3LegendaryTroopMini tankGround tank killer—
Cannon3Cannonکنون3CommonBuildingGround tank killerDefensive buildingEvo
Clone3Cloneکلون3EpicSpell—
Dart Goblin3Dart Goblinدارت گابلین3RareTroopHits airAir tank killerEvo
Earthquake3Earthquakeزلزله3RareSpellGround splashSmall spellMedium spell—
Elixir Golem3Elixir Golemاکسیر گالم3RareTroopWin conditionBig tankSwarm—
Firecracker3Firecrackerفایرکرکر3CommonTroopHits airGround splashAir splashEvo
Fisherman3Fishermanفیشرمن3LegendaryTroopMini tank—
Goblin Barrel3Goblin Barrelگابلین بارل3EpicSpellWin conditionEvo
Goblin Gang3Goblin Gangگابلین گنگ3CommonTroopHits airGround tank killerSwarm—
Guards3Guardsگاردز3EpicTroopGround tank killer—
Ice Wizard3Ice Wizardآیس ویزارد3LegendaryTroopHits airGround splashAir splashHero
Knight3Knightنایت3CommonTroopMini tankEvo, Hero
Little Prince3Little Princeلیتل پرنس3ChampionTroopHits airAir tank killerChampion
Mega Minion3Mega Minionمگا مینیون3RareTroopHits airGround tank killerAir tank killerFlyingHero
Miner3Minerماینر3LegendaryTroopWin conditionMini tank—
Minions3Minionsمینیون ها3CommonTroopHits airGround tank killerAir tank killerFlying—
Princess3Princessپرنسس3LegendaryTroopHits airGround splashAir splashEvo
Royal Delivery3Royal Deliveryرویال دلیوری3CommonSpellGround splashAir splashSmall spell—
Royal Ghost3Royal Ghostرویال گوست3LegendaryTroopMini tankGround splashEvo
Skeleton Army3Skeleton Armyارتش اسکلت3EpicTroopGround tank killerSwarmEvo
Skeleton Barrel3Skeleton Barrelبشکه اسکلت3CommonTroopWin conditionSwarmFlyingEvo
Tombstone3Tombstoneتومب استون3RareBuildingDefensive buildingHero
Tornado3Tornadoتورنادو3EpicSpellGround splashAir splashSmall spell—
Vines3Vinesواینز3EpicSpellMedium spellReset—
Baby Dragon4Baby Dragonبیبی دراگون4EpicTroopMini tankHits airGround splashAir splashFlyingEvo
Battle Healer4Battle Healerبتل هیلر4RareTroopMini tank—
Battle Ram4Battle Ramبتل رم4RareTroopWin conditionMini tankEvo
Bomb Tower4Bomb Towerبمب تاور4RareBuildingGround splashDefensive building—
Dark Prince4Dark Princeدارک پرنس4EpicTroopMini tankGround splashHero
Electro Wizard4Electro Wizardالکترو ویزارد4LegendaryTroopHits airResetHero
Fireball4Fireballفایربال4RareSpellGround splashAir splashMedium spell—
Flying Machine4Flying Machineماشین پرنده4RareTroopHits airFlying—
Freeze4Freezeفریز4EpicSpellGround splashAir splashSmall spellReset—
Furnace4Furnaceکوره4RareBuildingHits airGround splashAir splashEvo
Goblin Cage4Goblin Cageقفس گابلین4RareBuildingMini tankGround tank killerDefensive buildingEvo
Goblin Demolisher4Goblin Demolisherگابلین دمولیشر4RareTroopMini tankGround splash—
Goblin Drill4Goblin Drillگابلین دریل4EpicBuildingWin conditionGround tank killerDefensive buildingEvo
Goblin Hut4Goblin Hutکلبه گابلین4RareBuildingHits airDefensive building—
Golden Knight4Golden Knightگلدن نایت4ChampionTroopMini tankChampion
Hog Rider4Hog Riderهوگ رایدر4RareTroopWin conditionMini tank—
Hunter4Hunterهانتر4EpicTroopHits airGround splashAir splashGround tank killerAir tank killerEvo
Inferno Dragon4Inferno Dragonاینفرنو دراگون4LegendaryTroopHits airGround tank killerAir tank killerFlyingEvo
Lumberjack4Lumberjackلامبرجک4LegendaryTroopMini tankGround tank killerEvo
Magic Archer4Magic Archerمجیک آرچر4LegendaryTroopHits airGround splashAir splashHero
Mighty Miner4Mighty Minerمایتی ماینر4ChampionTroopMini tankGround tank killerChampion
Mini P.E.K.K.A4Mini P.E.K.K.Aمینی پکا4RareTroopMini tankGround tank killerHero
Minion Giant4Minion Giantمینیون جاینت4RareTroopWin conditionMini tankFlying—
Mortar4Mortarمورتار4CommonBuildingWin conditionGround splashDefensive buildingSiege buildingEvo
Mother Witch4Mother Witchمادر ویچ4LegendaryTroopHits air—
Musketeer4Musketeerماسکتیر4RareTroopHits airGround tank killerAir tank killerEvo, Hero
Night Witch4Night Witchنایت ویچ4LegendaryTroopHits airGround tank killer—
Phoenix4Phoenixفونیکس4LegendaryTroopHits airGround tank killerAir tank killerFlying—
Poison4Poisonپویزن4EpicSpellGround splashAir splashMedium spell—
Rune Giant4Rune Giantرون جاینت4EpicTroopBig tank—
Skeleton Dragons4Skeleton Dragonsاسکلت دراگون ها4CommonTroopHits airGround splashAir splashGround tank killerAir tank killerFlying—
Skeleton King4Skeleton Kingاسکلت کینگ4ChampionTroopMini tankGround splashChampion
Tesla4Teslaتسلا4CommonBuildingHits airGround tank killerAir tank killerDefensive buildingEvo
Valkyrie4Valkyrieوالکری4RareTroopMini tankGround splashEvo, Hero
Zappies4Zappiesزپیز4RareTroopHits airReset—
Archer Queen5Archer Queenآرچر کویین5ChampionTroopHits airGround tank killerAir tank killerChampion
Balloon5Balloonبالن5EpicTroopWin conditionFlyingHero
Barbarians5Barbariansبربرها5CommonTroopGround tank killerSwarmEvo
Bowler5Bowlerبولر5EpicTroopMini tankGround splashHero
Cannon Cart5Cannon Cartکنون کارت5EpicTroopMini tankGround tank killer—
Electro Dragon5Electro Dragonالکترو دراگون5EpicTroopHits airGround splashAir splashResetFlyingEvo
Executioner5Executionerاکسیکیوشنر5EpicTroopMini tankHits airGround splashAir splashEvo
Giant5Giantجاینت5RareTroopWin conditionBig tankHero
Goblin Machine5Goblin Machineگابلین ماشین5LegendaryTroopMini tankGround splashAir splash—
Goblinstein5Goblinsteinگابلین اشتاین5ChampionTroopBig tankHits airResetChampion
Graveyard5Graveyardگریویارد5LegendarySpellWin conditionSwarm—
Inferno Tower5Inferno Towerاینفرنو تاور5RareBuildingHits airGround tank killerAir tank killerDefensive building—
Minion Horde5Minion Hordeلشکر مینیون5CommonTroopHits airGround tank killerAir tank killerSwarmFlyingEvo
Monk5Monkمانک5ChampionTroopMini tankChampion
Prince5Princeپرنس5EpicTroopMini tankGround tank killer—
Ram Rider5Ram Riderرم رایدر5LegendaryTroopWin conditionMini tankHits air—
Rascals5Rascalsرسکالز5CommonTroopMini tankHits air—
Ronin5Roninرونین5LegendaryTroopMini tank—
Royal Hogs5Royal Hogsرویال هاگز5RareTroopWin conditionSwarmEvo
Void5Voidوید5EpicSpellHeavy spell—
Witch5Witchویچ5EpicTroopHits airAir splashGround tank killerEvo
Wizard5Wizardویزارد5RareTroopHits airGround splashAir splashGround tank killerAir tank killerEvo, Hero
Barbarian Hut6Barbarian Hutکلبه بربر6RareBuildingDefensive building—
Boss Bandit6Boss Banditباس بندیت6ChampionTroopMini tankChampion
Elite Barbarians6Elite Barbariansالیت بربر6CommonTroopMini tankGround tank killerEvo
Elixir Collector6Elixir Collectorپمپ اکسیر6RareBuilding—
Giant Skeleton6Giant Skeletonجاینت اسکلتون6EpicTroopBig tank—
Goblin Giant6Goblin Giantگابلین جاینت6EpicTroopWin conditionBig tankHits airEvo
Lightning6Lightningلایتنینگ6EpicSpellHeavy spellReset—
Rocket6Rocketراکت6RareSpellGround splashAir splashHeavy spell—
Royal Giant6Royal Giantرویال جاینت6CommonTroopWin conditionBig tankEvo
Sparky6Sparkyاسپارکی6LegendaryTroopGround splashGround tank killer—
Spirit Empress6Spirit Empressاسپیریت امپرس6LegendaryTroopMini tankHits airGround tank killerAir tank killerFlying—
X-Bow6X-Bowایکس بو6EpicBuildingWin conditionGround tank killerDefensive buildingSiege building—
Electro Giant7Electro Giantالکترو جاینت7EpicTroopWin conditionBig tankGround splashAir splashResetEvo
Lava Hound7Lava Houndلاوا هاند7LegendaryTroopWin conditionBig tankSwarmFlying—
Mega Knight7Mega Knightمگا نایت7LegendaryTroopBig tankGround splashEvo
P.E.K.K.A7P.E.K.K.Aپکا7EpicTroopBig tankGround tank killerEvo
Royal Recruits7Royal Recruitsرویال ریکروتز7CommonTroopGround tank killerSwarmEvo
Golem8Golemگالم8EpicTroopWin conditionBig tank—
Mirror?Mirrorمیرور?undefinedSpell—
Three Musketeers9Three Musketeersسه تفنگدار9RareTroopWin conditionHits airGround tank killerAir tank killer—

How to build a good Clash Royale deck

Win condition

A card that goes straight for the tower, like Hog Rider, Golem, Balloon, Miner or X-Bow. Every deck needs at least one.

Air defense

At least two or three cards that hit air, or Balloon, Lava Hound and dragons will take your towers.

Tank killer

A high-damage card like Inferno Tower, P.E.K.K.A, Mini P.E.K.K.A or Hunter to stop Golem and Giant.

Splash damage

Valkyrie, Baby Dragon, Wizard or Bowler to clear Skeleton Army and Goblin Gang in one go.

Small and big spell

A cheap spell like The Log, Zap or Arrows for small troops and a heavier one like Fireball, Poison or Rocket to finish towers.

Average elixir

Most successful decks sit between 2.6 and 4.0. Under 3 means a fast cycle; over 4.3 means a heavy, slow deck.

Evolution, hero and wild slots

Since March 2026 every deck has three special slots: one evolution slot, one hero slot and one wild slot that takes an evolution or a hero, so at most two evolutions fit in a deck. A deck can also hold only one champion. The deck builder follows these rules.

Clash Royale deck archetypes

  • Siege You place X-Bow or Mortar near the bridge and defend it so it hits the tower from range.
  • Beatdown A big tank walks in front while support troops hit from behind it: one big, slow push.
  • Bait Several cards that each die to the same small spell; once the opponent spends it, your main attacker reaches the tower.
  • Bridge spam Fast pressure at the bridge with quick, hard-hitting cards, usually right after the opponent spends elixir.
  • Cycle Cheap cards and a fast cycle, so you send your win condition again and again.
  • Control Solid defense first, then small, steady chip damage with your win condition and spells.

Clash Royale deck guide

What is a Clash Royale deck?

A deck is the eight cards you take into a battle. A good one has a win condition, a few defensive cards, a small and a big spell, and an average elixir that suits how you play. Every deck on this page shows those eight cards with elixir costs, strengths, weaknesses and a copy-to-game button.

Best decks for pushing trophies

To climb the ladder, pick a deck from «Top ladder» or «Meta this week» and stick with it for a few dozen battles until its rhythm feels natural. If you don't own every card yet, tick «I have it» in the card table and turn on «Only decks I can build».

Best deck for every arena

Low arenas have not unlocked every card yet, so an Arena 4 deck differs from an Arena 13 deck. Pick your arena in the arena section to see decks that only use cards unlocked by then, from Arena 1 to Arena 24.

New, cheap and defensive decks

Decks that joined the list this week get a «New» label. For a cheap deck, pick «Under 3» in the deck finder or type «cheap» in the smart search; type «defensive» for the most defensive ones, or check the defense scores in the deck builder.

Decks for challenges and modes

Challenges have their own rules: in Sudden Death the first tower to fall ends the match, and in Triple Elixir expensive cards come one after another. The modes section has separate decks for each, plus 2v2 deck pairs.

Classic decks

Some decks have stayed in the game for years with only a card or two changing after each balance update: Hog 2.6, Log Bait, Golem Beatdown, Lava Loon, X-Bow 3.0 and Graveyard Control. Type their names in the smart search to see today's versions.

Decks around your favourite card

Ready-made decks are waiting for P.E.K.K.A, Hog Rider, Golem, Giant, Mega Knight, Balloon, Royal Giant, Sparky and X-Bow. For any other card, like Rocket, type it in the deck finder.

War decks

Clan wars need four decks with no card in common. The war decks section builds them from this week's meta, and with «Only with my cards» on, only from cards you own.

Clash Royale deck FAQ

What is the best Clash Royale deck right now?

One that is in this week's meta and fits the cards you own. The list at the top refreshes automatically every week; tick your cards and you will only see decks you can build.

What is the strongest Clash Royale deck?

No deck wins every matchup. Start with the «Meta this week» tab and read the weaknesses listed with each deck.

What is the best deck for a low arena?

Open the arena section and pick your arena. Those decks only use cards unlocked by that arena.

What is a good average elixir?

Most successful decks are between 2.6 and 4.0. Under 3 cycles fast; over 4.3 is heavy and slower early in the match.

How do I copy a deck to the game?

Tap «Copy to game». If Clash Royale is installed on the same phone, it opens and offers to copy the deck.

How do evolution and hero slots work?

Every deck has three special slots: one evolution, one hero and one wild slot for an evolution or a hero. A deck can also hold one champion.

What are war decks?

Clan wars need four decks that share no card. The war decks section picks four such decks from the meta for you.

What is the best 2v2 deck?

In the modes section, the 2v2 tab shows deck pairs: one deck for you and one for your teammate that work together.

How does the smart search work?

Type one or more cards in full or as shorthand (for example hog eq valk). An average elixir like 2.6, an arena number or a mode name works too.

How often are the decks updated?

Automatically every week. The last update date is shown at the top of the page.

What are the likes and dislikes for?

Votes are counted for every deck, and the «Players' favourites» tab sorts decks by votes.